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Cartoon voices are almost always done before the pictures; the animation is done to the voice track. (One exception was at the Fleischer Studios where they usually animated first and voiced after. This order of business is what led to Jack Mercer doing all those wonderful under-his-breath mutterings as Popeye.)

For theatrical cartoons, it has usually been the practice to record the dialogue a line at a time. The actor does multiple takes of each speech, doing it over and over until the director is satisfied. Often, when two or more actors are involved, they're recorded at separate times...or, when one actor does multiple roles, they record one character at a time. Mel Blanc would sometimes perform Tweety one day and Sylvester, the next.

Television cartoons are almost always recorded like a radio play, with the entire cast gathered together in one room, everyone doing his or her lines in sequence. The few instances wherein the actors aren't all together, it's usually because someone wasn't available, not because the producers wanted it that way. Usually, the actors all record together and when they can, the procedure goes something like this...

1. The first thing that happens, of course, is the casting. On a new series, they usually have auditions for the recurring roles. Actor after actor is brought in and recorded reading a few lines of copy, then the producers (or network folks or whoever) whittle down the pile and make their selections.

Each episode also has non-recurring roles -- one-time characters who are usually cast by the voice director without an audition. Whenever possible, to save money, they'll try to have the regular actors double. The Screen Actors Guild contract says that, for the basic session fee, an actor can do two roles, plus he or she can do a third for a small increase. If an actor does four roles, the "count" starts over and they get paid the basic session fee again.

Not all actors can double. Some are hired for their one wonderful voice and can't really do a few lines as Man #1 or the Policeman in Scene 22. But to the extent possible, the voice director will have the show's regulars cover other roles, then hire as many other actors as necessary to fill out the cast.

After the actors are booked, everyone gathers at the specified time at a recording studio and the real work begins.

2. Voice actors work from scripts that contain all of the dialogue but little, if any, description of the visuals. Each line is numbered. Sometimes, they may be shown a storyboard or other artwork, especially if the episode contains a new character whose voice must be invented.

The director assigns roles and explains the action. He tells the actors what their characters are doing when they go, "Yow" or whatever. He takes them through the script and may have them read it aloud once or twice. (On certain shows with certain actors, there is a value to not doing this; you let them read it the first time with tape rolling, just in case magic happens. Actors have been known to do things on a first read that they cannot replicate once they know what they're doing.)

Actors will usually mark their scripts as the director explains things. They all have their own mysterious codes and symbols. Don Messick, who is unparalleled at switching voices and playing nine people talking to each other, carries an array of colored markers. He'll highlight one character's lines in yellow, another's in green and so on.

3. The actors are placed at individual microphones in a studio. Each has a few pages of script spread out on a music stand before them. It's not a good idea to have the actors turning pages during a recording; good takes have been ruined by the sound of paper rustling.

4. The director, who sits outside the booth at a console by the engineer, will designate a sequence to be recorded. He'll say, for instance, "Let's do lines 1 through 20 this take." The engineer will roll tape and then slate, meaning that he'll record some information to identify the sequence. He might say, "This is [Name of episode], take one, lines 1 through 20." This will help him locate the proper takes when it comes time to edit.

5. The actors will perform their lines in sequence. If someone makes a mistake, the director will stop them and either start over or try to find a natural place in the dialogue to restart.

6. Once the take is done, the director may give them comments and do it again several times. Then he may do pick-ups of individual lines. Once he's satisfied he has at least one good take of every line, he will designate which ones to use. He might tell an assistant, "Let's use 1 through 10 from the second take and 11 through 20 from take three, except that I want to edit in the pick-up of line 15 from take four." Later, the editor -- sometimes working with the director, sometimes off the notes -- will assemble all this accordingly.

(Some directors will also do what is called a "protection take," meaning that they get what they need, then they record another copy in case there proves to be a technical defect with the first version. As the technology improves, this is becoming increasingly unnecessary and many shows are dispensing with it. On Garfield and Friends, we never bothered -- and, in 121 half-hour shows, only once did we have to go back and redo lines later because we didn't have a protection take.)

And that's pretty much it. The "gang" method is generally preferred to the system where the actors are recorded separately. Actors like working with other actors. They draw energy and inspiration from one another and the result is usually a more natural flow. Also, this way, the actors have a bit more control over the timing of the dialogue and the pauses between speeches (although even then, the editors may later shorten or lengthen these pauses to suit the animation).





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